Bryan-Mitchell Young Presents:
jccalhoun Popular Culture Gaming

Here are my thoughts and comments related to me my research on videogames and culture.
Bryan-Mitchell Young aka jccalhoun


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Wednesday, December 25, 2002
 
Happy holidays to those the celebrate those sorts of things. I have my thesis finished, passed my test. all i have left to do is get phd apps out (not real hopefull about getting in though) and physically give the graduate college a copy of my thesis.

Since i would like to publish my thesis at some point, i won't post it here. (drop me an email at jccalhoun at homail.com if you really want to see it). But i thought that i might post my bib to give folks interested a peek into what i think are usefull videogame related sources.

Aarseth, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore: Johns Hopkins University Press, 1997.

Berger, Arthur Asa . Video Games: A Popular Culture Phenomenon. New Brunswick: Transaction Publishers, 2002.

Bourdieu, Pierre. "Distinction & The Aristocracy of Culture." Cultural Theory and Popular Culture: A Reader. Ed. John Storey. Atlanta: University of Georgia Press, 1998. 431-441.

Buecheler, Christopher. “Cut the Cutscenes.” Gamespy.com. Apr. 18, 2002 http://www.gamespy.com/cynic/april02/cut/

Cameron, Andy. "Dissimulations: Illusions of Interactivity." Millenium Film Journal. 28(1995): 33-47.

Children Now. "Fair Play?: Violence, Gender and Race in Video Games." April 28, 2002 http://www.childrennow.org/media/video-games/2001/fair-play-2001.pdf

Cover, Scott and Gaston Lahaut. “John Romero.” December 9, 1997. Five Years of Doom. July 4, 2001 http://5years.doomworld.com/interviews/johnromero/

Csikszentmihalyi, Mihaly. Beyond Boredom and Anxiety. San Francisco: Jossey-Bass Publishers, 1975.

---. “The Flow Experience and Its Signifigance For Human Psychology.” Optimal Experience: Psychological Studies of Flow in Consciousness. Ed. Mihaly Csikszentmihalyi and Isabella Selega Csikszentmihalyi. New York: Cambridge University Press, 1988.

Darley, Andrew. Visual Digital Culture: Surface Play and Spectacle in New Media Genres. New York: Routledge, 2000.

Dumazedier, Joffre. Towards a Society of Leisure. Trans. Stewart E. McClure. New York: The Free Press, 1967.

Dunniway, Troy. “Using the Hero's Journey in Games.” November 27, 2000. Gamasutra. April 27, 2002 http://www.gamasutra.com/features/20001127/dunniway_01.htm

Dyer, Richard. “Entertainment and Utopia.” The Cultural Studies Reader. Ed. Simon During. New York: Routledge, 1993. 271-285.

Faludi, Susan. "Rage of the American Male." Newsweek August 16, 1999: 31.

---. Stiffed: The Betrayal of the American Man. New York: Perennial, 2000.

Frasca, Gonzalo. "Ludology Meets Narratology: Similitude and Differences Between (Video)Games and Narrative." September 11, 1999. Ludology. April 27, 2002 http://www.jacaranda.org/frasca/ludology.htm

"Game On." June 16, 2002 http://www.gameonweb.co.uk

“Gamespy Stats.” Gamespy.com. May 21, 2002 http://www.gamespy.com/stats

Greenfield, Sonia. “Are Games Too Sexy?” March 29. 2002. Extended Play. April 10, 2002 http://www.techtv.com/extendedplay/videofeatures/story/0,24330,3378294,00.html

“The Half-Life Story.” Planet Half-Life. 12 July, 2001 http://www.planethalflife.com/half-life/guide/overview.shtm

Jackson, Susan A. and Mihaly Csikszentmihalyi. Flow in Sports. Champaign: Human Kinetics, 1999.

Juul, Jesper. “A clash between Game and Narrative.” November 1998. February 3, 2002 http://www.jesperjuul.dk/text/DAC%20Paper%201998.html

Kent, Steven L. The Ultimate History of Video Games. Prima Publishing: Roseville, 2001.

King, Geoff. Spectacular Narratives: Hollywood in the Age of the Blockbuster. New York: I. B. Taurus Publishers, 2000.

Messner, Michael A. “Power at Play: Sport and Gender Relation.” Signs of Life in the USA. 3rd ed. Eds. Sonia Maasik and Jack Solomon. Boston: Bedford/St. Martin's, 2000. 460-471.

Mulvey, Laura. "Visual Pleasure in Narrative Cinema." Cultural Studies Reader: History, Theory, Practice. Eds. Jessica Munns and Gita Rajan. New York: Longman, 1995.

Nachbar, Jack. "Songs of the Unseen Road: Myths, Beleifs and Values in Popular Culture." Popular Culture: An Introductory Text. Ed. Jack Nachbar and Kevin Lause. Bowling Green: Bowling Green State University Popular Press, 1992. 81-109.

"Online Gaming Habits." April 3, 2002. Game Research. June 11, 2002 http://www.game-research.com/art_online_gaming.asp

Platt, Charles. “Interactive Entertainment: Who writes it? Who reads it? Who needs it?” Wired. September, 1995: 145-149, 195-197.

Poole, Steven. Trigger Happy. New York: Arcade Publishing, 2000.

Provenzo Jr., Eugene F. Video Kids. Cambridge: Harvard University Press, 1991.

Saltzman, Marc. Game Design: Secrets of the Sages. 2nd ed. Brady Publishing: Indianapolis, 2000.

Slovin, Rochelle. "Hot Circuits: Reflections on the 1989 Video Game Exhibition of the American Museum of the Moving Image." Medium of the Video Game. Ed. MarkJ. P. Wolf. Austin: University of Texas Press, 2001. 137-154.

Starker, Steven. Evil Influences: Crusades Against the Mass Media. New Brunswick: Transaction Publishers, 1989.

Takahashi, Dean. “Games Get Serious.” December 2000. Red Herring. May 3, 2002 http://www.redherring.com/mag/issue87/mag-games-87.html

Tractenberg, David. “Hollywood is the Name of the Game.” Adrenaline Vault. April 12, 2002 http://www.avault.com/developer/getarticle.asp?name=tracten1

Turkle, Sherry. The Second Self. New York: Simon and Schuster, 1984.

Turner, Victor. “Frame, Flow and Reflection: Ritual and Drama as Public Liminality.” Performance in Postmodern Culture. Madison: Coda Press, 1977.

Wolf, Mark J. P. The Medium of the Video Game. Austin: University of Texas Press, 2001.

Wolf, Michael. “Playing Great Stories.” PC Gamer. 8.5(2001): 105.





my research

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First-Person Shooters Aren't Like Movies and That is a Good Thing --A paper about why Shooters aren't like films and how comparisons to them do a disservice to what Shooters are.

That paper was presented at the 2002 PCA under the title "More Than Moving Pictures: Developing New Criteria For Designing and Critiquing Computer Games. The presentation version can be found here. The handout I distributed can be found here.

Identification in First-Person Shooters

Flow in Multi-player FPS gaming (.rtf file)

my reviews

here are a couple of reviews I wrote for joystick101.org

Mark J. P. Wolf's The Medium of the Video Game.
Arthur Asa Bergers Video Games: A Popular Culture Phenomenon.