Bryan-Mitchell Young Presents: jccalhoun Popular Culture Gaming |
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Here are my thoughts and comments related to me my research on videogames and culture. Bryan-Mitchell Young aka jccalhoun Archives |
Wednesday, December 25, 2002
Happy holidays to those the celebrate those sorts of things. I have my thesis finished, passed my test. all i have left to do is get phd apps out (not real hopefull about getting in though) and physically give the graduate college a copy of my thesis. Since i would like to publish my thesis at some point, i won't post it here. (drop me an email at jccalhoun at homail.com if you really want to see it). But i thought that i might post my bib to give folks interested a peek into what i think are usefull videogame related sources. Aarseth, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore: Johns Hopkins University Press, 1997. Berger, Arthur Asa . Video Games: A Popular Culture Phenomenon. New Brunswick: Transaction Publishers, 2002. Bourdieu, Pierre. "Distinction & The Aristocracy of Culture." Cultural Theory and Popular Culture: A Reader. Ed. John Storey. Atlanta: University of Georgia Press, 1998. 431-441. Buecheler, Christopher. “Cut the Cutscenes.” Gamespy.com. Apr. 18, 2002 http://www.gamespy.com/cynic/april02/cut/ Cameron, Andy. "Dissimulations: Illusions of Interactivity." Millenium Film Journal. 28(1995): 33-47. Children Now. "Fair Play?: Violence, Gender and Race in Video Games." April 28, 2002 http://www.childrennow.org/media/video-games/2001/fair-play-2001.pdf Cover, Scott and Gaston Lahaut. “John Romero.” December 9, 1997. Five Years of Doom. July 4, 2001 http://5years.doomworld.com/interviews/johnromero/ Csikszentmihalyi, Mihaly. Beyond Boredom and Anxiety. San Francisco: Jossey-Bass Publishers, 1975. ---. “The Flow Experience and Its Signifigance For Human Psychology.” Optimal Experience: Psychological Studies of Flow in Consciousness. Ed. Mihaly Csikszentmihalyi and Isabella Selega Csikszentmihalyi. New York: Cambridge University Press, 1988. Darley, Andrew. Visual Digital Culture: Surface Play and Spectacle in New Media Genres. New York: Routledge, 2000. Dumazedier, Joffre. Towards a Society of Leisure. Trans. Stewart E. McClure. New York: The Free Press, 1967. Dunniway, Troy. “Using the Hero's Journey in Games.” November 27, 2000. Gamasutra. April 27, 2002 http://www.gamasutra.com/features/20001127/dunniway_01.htm Dyer, Richard. “Entertainment and Utopia.” The Cultural Studies Reader. Ed. Simon During. New York: Routledge, 1993. 271-285. Faludi, Susan. "Rage of the American Male." Newsweek August 16, 1999: 31. ---. Stiffed: The Betrayal of the American Man. New York: Perennial, 2000. Frasca, Gonzalo. "Ludology Meets Narratology: Similitude and Differences Between (Video)Games and Narrative." September 11, 1999. Ludology. April 27, 2002 http://www.jacaranda.org/frasca/ludology.htm "Game On." June 16, 2002 http://www.gameonweb.co.uk “Gamespy Stats.” Gamespy.com. May 21, 2002 http://www.gamespy.com/stats Greenfield, Sonia. “Are Games Too Sexy?” March 29. 2002. Extended Play. April 10, 2002 http://www.techtv.com/extendedplay/videofeatures/story/0,24330,3378294,00.html “The Half-Life Story.” Planet Half-Life. 12 July, 2001 http://www.planethalflife.com/half-life/guide/overview.shtm Jackson, Susan A. and Mihaly Csikszentmihalyi. Flow in Sports. Champaign: Human Kinetics, 1999. Juul, Jesper. “A clash between Game and Narrative.” November 1998. February 3, 2002 http://www.jesperjuul.dk/text/DAC%20Paper%201998.html Kent, Steven L. The Ultimate History of Video Games. Prima Publishing: Roseville, 2001. King, Geoff. Spectacular Narratives: Hollywood in the Age of the Blockbuster. New York: I. B. Taurus Publishers, 2000. Messner, Michael A. “Power at Play: Sport and Gender Relation.” Signs of Life in the USA. 3rd ed. Eds. Sonia Maasik and Jack Solomon. Boston: Bedford/St. Martin's, 2000. 460-471. Mulvey, Laura. "Visual Pleasure in Narrative Cinema." Cultural Studies Reader: History, Theory, Practice. Eds. Jessica Munns and Gita Rajan. New York: Longman, 1995. Nachbar, Jack. "Songs of the Unseen Road: Myths, Beleifs and Values in Popular Culture." Popular Culture: An Introductory Text. Ed. Jack Nachbar and Kevin Lause. Bowling Green: Bowling Green State University Popular Press, 1992. 81-109. "Online Gaming Habits." April 3, 2002. Game Research. June 11, 2002 http://www.game-research.com/art_online_gaming.asp Platt, Charles. “Interactive Entertainment: Who writes it? Who reads it? Who needs it?” Wired. September, 1995: 145-149, 195-197. Poole, Steven. Trigger Happy. New York: Arcade Publishing, 2000. Provenzo Jr., Eugene F. Video Kids. Cambridge: Harvard University Press, 1991. Saltzman, Marc. Game Design: Secrets of the Sages. 2nd ed. Brady Publishing: Indianapolis, 2000. Slovin, Rochelle. "Hot Circuits: Reflections on the 1989 Video Game Exhibition of the American Museum of the Moving Image." Medium of the Video Game. Ed. MarkJ. P. Wolf. Austin: University of Texas Press, 2001. 137-154. Starker, Steven. Evil Influences: Crusades Against the Mass Media. New Brunswick: Transaction Publishers, 1989. Takahashi, Dean. “Games Get Serious.” December 2000. Red Herring. May 3, 2002 http://www.redherring.com/mag/issue87/mag-games-87.html Tractenberg, David. “Hollywood is the Name of the Game.” Adrenaline Vault. April 12, 2002 http://www.avault.com/developer/getarticle.asp?name=tracten1 Turkle, Sherry. The Second Self. New York: Simon and Schuster, 1984. Turner, Victor. “Frame, Flow and Reflection: Ritual and Drama as Public Liminality.” Performance in Postmodern Culture. Madison: Coda Press, 1977. Wolf, Mark J. P. The Medium of the Video Game. Austin: University of Texas Press, 2001. Wolf, Michael. “Playing Great Stories.” PC Gamer. 8.5(2001): 105. |
my research
home That paper was presented at the 2002 PCA under the title "More Than Moving Pictures: Developing New Criteria For Designing and Critiquing Computer Games. The presentation version can be found here. The handout I distributed can be found here. Identification in First-Person ShootersFlow in Multi-player FPS gaming (.rtf file) my reviews here are a couple of reviews I wrote for joystick101.org Mark J. P. Wolf's The Medium of the Video Game.Arthur Asa Bergers Video Games: A Popular Culture Phenomenon. |
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