Bryan-Mitchell Young Presents: jccalhoun Popular Culture Gaming |
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Here are my thoughts and comments related to me my research on videogames and culture. Bryan-Mitchell Young aka jccalhoun Archives |
Friday, June 27, 2003
Recently, a paper was published that found that female characters in everquest are sold for less than male characters. Here are a couple of posts I made on slashdot about the subject: According to the study on Everquest, about 84% of EQ players are male, while 16% are female. So as others have pointed out, this would expain why male characters are more valuable, men want to play as men. The same study says that nearly 48% of men have a character that is female, but nearly all of them spend most of their time playing as a male. I've been thinking about this since this article was originally posted. The common sense explanation holds true, most EQ players are men, so male characters are more in demand.
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my research
home That paper was presented at the 2002 PCA under the title "More Than Moving Pictures: Developing New Criteria For Designing and Critiquing Computer Games. The presentation version can be found here. The handout I distributed can be found here. Identification in First-Person ShootersFlow in Multi-player FPS gaming (.rtf file) my reviews here are a couple of reviews I wrote for joystick101.org Mark J. P. Wolf's The Medium of the Video Game.Arthur Asa Bergers Video Games: A Popular Culture Phenomenon. |
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